Welcome to Dancing Mad, the music replacement mod for FFVI.

Readme for version 20220422

Contents

1. Requirements
2. Music
2b. Optional Patches
3. Installation
4. Custom Track Selection
5. Higan Post-Installation
6. Running the Game
7. Known Bugs and New Features
8. Credits & Special Thanks


1. Requirements

Here's what you'll need to complete installation:


1. A ROM image of Final Fantasy VI/III. Previous releases were only supported on the US release V1.0, but recent investigation has shown that all of the code we modify is identical between different versions of FF6.

2. An internet connection. The music files you select will be downloaded from http://www.somebodyelsesproblem.org/ or one of 3 alternate mirrors.

3. At least 4GB of hard drive space.

4. A copy of a recent copy of Higan, bsnes-plus, Snes9x with MSU support (including lr-snes9x), or an SD2SNES flash cart. Higan older than v096 is no longer supported. All hail Resume Support.

5. Patience.



2. Music

When installing Dancing Mad, you will be able to choose music either from my own selection or from one of a number of different sources. As well, for certain tracks, you may choose from special, alternate sources.

The sources, and their characteristics:

Nobuo Uematsu - Final Fantasy VI Original Sound Version Remastered (OST):

This is the official remastered version of the Final Fantasy VI soundtrack as released on CD by Square in 2013. This is a minor remaster of the OST also released by Square in 1994. This is a higher fidelity version of the original soundtrack that is present on the cartridge. Except to people with very sensitive ears, this will sound very similar to what is already present in the game. It is mostly provided as an option to those who simply want a higher fidelity version of the original game audio. As well, the mod is intended to eventually feature controllable volume, which, as the MSU-1 can be louder than the SPC, will provide an additional benefit.


FinalFanTim - Final Fantasy VI [Remastered Edition] Unreleased Tracks (FFT):

This is an incomplete fan remix, very faithful to the original, of the OST by FinalFanTim, an artist who also released a complete remaster of the FFVII OST. The tracks are very faithful to the original, but with modern samples. I would characterize the sound as bombastic, lively, and energizing. The mixing isn't perfect, with certain instruments noticably louder than others. It has the sound of a non-professional remastering, but it's still a definite improvement on the original. Unfortunately, this remaster only covers the first 16 tracks of the first Disc. As such, if you select this as your music source in the installer, the rest of the tracks will be filled in with the OST versions. If you want to use these tracks, I would strongly suggest choosing the developer selection or choosing to pick and choose custom tracks.



Sean Schafianski - Final Fantasy VI Remastered Soundtrack: Disc One (SSC):

This is a polished, professional sounding fan remix. Like the above, it stays very true to the original score, however this one has an orchestral sound reminiscent of laterentries in the Final Fantasy franchise. As the title states, this only covers OST Disc One, however unlike FinalFanTim's it covers all 25 tracks of Disc One. As above, if you select this as a music source, the OSTwill be used for the remaining two discs.


OCRemix (Various) - Balance and Ruin (OCR):

This is a remix album spanning almost all tracks in the entire game, released by the remix artists of the OCRemix community. It is available free in its entirety at http://ff6.ocremix.org/. As a collaborative project, there are various differing styles represented. All are worthy remixes of the original, but almost none are 100% faithful to the sound of the original and many straywildly from the tone of the original tracks. If you don't mind a bit of distance from the original music, this is likely my second recommendation after my own selection. Many of my selections, especially for the last 2discs, are from this album. This album has all but 3 songs from the original OSV. The three that are missing are Celes's Theme, Grand Finale? (the theme to the opera boss fight), and What?? (the game's "comedy song",played during lighthearted moments). "OCR2" or "OCRemix Alternative Loops" are a set of alternate, faster, simpler loops of these same tracks done by qwertymodo.


ChrystalChameleon's FF6 Orchestrated:

A mix recently found on YouTube, created by ChrystalChameleon and officially endorsed for inclusion in Dancing Mad by them, trimmed and looped by edale2. Has a very cinematic feel, and many of these tracks were added to the Developer's Recommendation after the source was added.


Final Fantasy VI Acoustic Rendition:

These are covers produced with a mixture live instruments and synthesis by Eiko Nichols, an accomplished composer responsible for the soundtracks to 'The Girl and The Robot' and 'Earthlock'. These provide a very different but really interesting sound! Plenty of great piano and violin work.



Developer's Recommendation:

This is my own selection of tracks from all of the above sources. Careful consideration went into selecting these tracks. Taste is, of course, subjective. The overall feel I was going for when selecting these tracks was something faithful to the theme (if not the exact melody) of the original, but with a professional, modern feel.Each source has its strengths and weaknesses and I attempted to use the strengths to their fullest.


Alternate Tracks:

In addition, the source listed in the custom selection as "OTH" contains various alternate tracks from different sources, as of this writing The Black Mages, the Tokyo Symphony Orchestra, and extensive edits made specifically for this project by contributors. These are, for the most part, automatically added when choosing the Developer's Selection, and in rare cases*, when selecting the OCRemix or OCRemix Alternate Selection. Again, if a custom selection is chosen, these can be added with the radio buttonsindicated with the heading "OTH", see section 4 for details.

* OCRemix tracks for the Opera were not able to be timed and looped for inclusion in the game, so these are replaced in the "OCRemix" and "OCRemix Alternate" selections with alternate tracks in order to preserve the OCRemix feel.


The Opera:

Due to the work of edale2 we now have five different choices for the opera where once we had only two. In addition to the Game Music Concert 4 tracks included with previous versions of Dancing Mad, you may now select from More Friends - Music From Final Fantasy, The Black Mages, and the Distant Worlds concert versions of the opera. Notably, the More Friends and Distant Worlds choices allow you to hear the Opera in English! Explanations of each opera selection, taking from both http://finalfantasy.wikia.com and Wikipedia, follow.


More Friends - Music from Final Fantasy is a live recording of an orchestral concert, performed by The World Festival Symphony Orchestra conducted by Arnie Roth at the Universal Amphitheatre in Los Angeles, California on May 16th, 2005. Special guest performers included The Black Mages, RIKKI, and Emiko Shiratori.

Distant Worlds: music from Final Fantasy is a live recording of an orchestral concert, performed by the Royal Stockholm Philharmonic Orchestra and conducted by Arnie Roth at the Stockholm Concert Hall in Stockholm, Sweden, on December 4th, 2007. Since its recording, the Distant Worlds program has been performed in many cities worldwide, and there are hopes that this concert would tour the world to help bring these iconic themes to a wider audience.

The Black Mages were a Japanese hard rock band formed by Nobuo Uematsu, composer for various video games in the Final Fantasy series, that played Uematsu's musical compositions in a progressive rock or prog-metal style. The band was formed in 2003, and disbanded in 2010, after seven years and three studio albums.

The Orchestral Game Music Concerts were a series of Japanese video game music concerts. The events took place in Tokyo from 1991 to 1996 and were performed by different orchestras. Recordings of the concerts were released as a series of albums, which are known for their rarity.


2b. Optional Patches

As of Final Beta Hotfix One (aka Beta 20180125), three optional patches have been added as checkboxes in the installer. These and their effects will be described below.


Ted Woolsey Uncensored Edition by Rodimus Prime :

Better described
here on its RomHacking.net page, Ted Woolsey Uncensored Edition is an alternate translation that seeks to clean up the script while keeping the original feel of Ted Woolsey's translation. It also contains many bug fixes and other improvements to the game. This is included primarily by request! Many players were using this patch alongside Dancing Mad and were worried about compatiblity. Extensive testing has proven compatibility to not be an issue, and now the installer has an option to automatically patch the game with it, patching it in the correct order relative to Dancing Mad and the other optional patches.

Madsiur's Music Player Patch, Dancing Mad Edition:

Provides a music player/"sound test" in the main menu, allowing you to test and listen to the various songs. Provided in two versions, one supports the Cut Song Restoration mod detailed below, the other does not. The installer will automatically select and apply the appropriate patch.

edale2's Cut Songs Restoration Mod:

This option applies the optional Cut Songs Restoration mod, which seamlessly reintroduces 4 songs that were cut from FFVI in development and later released in the FFVI Special Tracks Album, without removing any of the existing tracks. These tracks are used instead of the original tracks in certain towns and other areas. Mod created by edale2, with help from Insidious611 (Dancing Mad's primary author) and mziab.


You may use any, all, or none of the above patches, as suits your tastes.


3. Installation

Installation is fairly simple and straightforward.

1. After the Readme page, select the ROM to be patched
* and the directory in which to output the files.** Click Next.

2. Choose the platform you'll be playing in, either in Higan, BSNES***, or the SD2SNES/Snes9x. Also, choose your track selection, be it one of the predefined selections or a custom selection. Click Commit.

3. If you didn't choose a custom track selection, you're done! Wait for the files to download and the ROM to be patched, and click Next to read some final notes toremind you of the steps necessary to play the ROM hack. If you did, fill out your custom track selection (see section 4 for details) and then click Next to start the download and patching process.

4. Follow the instructions given on the final page, and then click Finish. Congratulations, you now have a copy of Dancing Mad!


* Can be any version of FF6j/3u. Previous versions only supported US V1.0 but it has been found that the audio code is identical between versions.

** As noted on the destination selection page, if you're using Higan this directory is to be considered temporary, as you'll have to movethe files around after install, see section 5 for details.

*** Older versions of BSNES lack support for resuming a track after changing tracks. As such, after battle area music will start over. BSNES v075 and earlier is no longer officially supported at all nor recommended.



4. Custom Track Selection

You've decided to pick and choose which tracks you'd like to hear! Good on you! On this page, you'll be presented with a table and a series of radio buttons.

On the top, the headers of each column show the track source you're selecting from, with OST being the official remastered OST, FFT being FinalFanTim's FF6 Remaster, SSC being Sean Schafianski's Final Fantasy VI Remastered Soundtrack: Disc One, OCR being the OCRemix Balance and Ruin album, OCR2 being alternate loops of that album by qwertymodo, and OTH being various alternate sources. The "SPC" column essentially serves as a "Do not download",it will leave this track undownloaded causing it to be played via the SPC. This can also be used if you want to reinstall without redownloading unchanged tracks.
*.

Along the side, the headers of each row show you the track (by the name on the Japanese Soundtrack) you're selecting a source for. The opera tracks (2-07 through 2-09), being a combined suite, can only be selected as a group.

Select a source to your liking for each track. You'll only be allowed to select one source for each row, and if the source in question does not exist for that track, there will not be a radio button for it.

If you want to load a predefined selection and base your custom selection on this, click one of the radio buttons at the top, and then click "Load".

After you have selected your main tracks, you will be taken to a second page to select which version of the Opera you want. This is necessary because there are many versions of the Opera available, and most are not from the same sources as the rest of the tracks!

If this is all too confusing for you to understand right now, remember that this readme is available as "readme.html" in the installer folder. Pull it up while you're at the custom track selection page and refer to it and this will all make a hell of a lot more sense.



5. Higan Post-Installation

Fortunately, as of Higan v096/v097, installation on Higan, while still not one-step, has become simpler.

First, make sure the directory contains a file named program.rom, a file named msu1.rom, and a number of tracks named track-#.pcm where # is a number.

Then, you must go to %USERPROFILE%\Emulation\Super Famicom (create Emulation and Super Famicom if they don't exist) and create a directory called ff3msu.sfc.

Finally, you must move the contents of the destination directory to the %USERPROFILE%\Emulation\Super Famicom\ff3msu.sfc directory. If you succeeded, this directory should have the following files in it:

program.rom
msu1.rom
and a number of .pcm files named track-##.pcm where ## is one or two numbers.


It might also have a save.ram file. It should *not* have an ff3msu.sfc file or any other .sfc file in it, nor should it have a manifest.bml in it.

You can then load the game in Higan as normal. You should now be hearing improved music through the MSU-1!



6. Running the Game

If you're using Higan, and you've followed the steps in section 5, simply load Higan and double click on "ff3msu".

If you're using BSNES, load the "ff3.sfc" file, making sure you have ff3.xml, ff3.msu, and the various ff3-##.pcm files (where ## is two numbers) in the same directory as the sfc.

If you're using SD2SNES or Snes9x-msu, copy the ff3.sfc file, ff3.msu file, and the various ff3-##.pcm files to your SD2SNES cart (or Snes9x directory) and load ff3.sfc as normal.

You should immediately be able to notice the difference as the opening music plays. Even if you're using just OST tracks the MSU music is louder and clearer. Enjoy!


7. Known Bugs, Recently Fixed Bugs, and New Features

Known bugs follow! Testers pay attention! Unless otherwise noted, please do not report these as these are known to be problems.


* On older versions of BSNES and older SD2SNES firmware, area music will restart after battles. Please see the thread on qhimm.com for discussion of this issue. Area music *will* resume on Higan v096 and later, bsnes-plus, snes9x-msu, and latest SD2SNES firmwares, due to updates to the MSU-1 code. I will not workaround nor fix resume support on earlier versions of Higan or BSNES.

* Tracks do not smoothly fade. Implementing this requires precise NMI timing and is a continuing project. Contributions welcome.

* Installer may look strange on High DPI systems (4K displays, 1080p laptops with small screens). It should at the very least be usable now, but for best effect please use the compatibility settings in Windows to set the DancingMadInstaller.exe to System instead of Application scaling.

* Music may revert to SPC after certain scenes. Known scenes mostly involve the Coin Song and the Figaro theme.


Recently fixed bugs follow! For more details, as well as previously fixed bugs, check the 'closed' section of the GitHub issues page.


* A workaround for the issue where the wrong song plays during some of Shadow's cutscenes was implemented. The wrong song may still play for a split second.

* Installer is now usable without manually resizing the window on High DPI systems.

* Patch now uses a more recent version of wla-dx assembler.

* Phantom Train track now behaves correctly, playing train noises until the music is called for.

* Select-a-scenario menu is now properly silent, instead of playing the last song played.

* Patch is now compatible with ExHIROM patches.

* Installer no longer freezes while testing for the status of mirrors.

* Minor packaging fixes.

* Unused files removed from GitHub tree.


Recently added features follow! For more details, as well as previously added features, check the thread on Qhimm.com


* Dancing Mad MSU-1 now works along with the Brave New World patch (apply after install). Technical details of this support are that state variables had to be moved to a different place in RAM so as not to conflict with BNW's state variables.

* Five different versions of the opera are now available! These include new versions The Black Mages, Distant Worlds concert and More Friends Concert, as well as the existing Game Music Concert 4 and OST versions. See section 2 for details.

* Installer is now capable of previewing songs! Currently support is only enabled for the Opera selections, but once previews are available, a "preview" button will be available in the "custom track" selection table.

* Installer now checks for pre-existing PCM files in the install directory. If these are found, they are compared against the files on the server. Upon a match, the download is skipped. This enables updating your version of Dancing Mad or changing your selection of tracks without redownloading a large number of files.

* Sean Schafianski's "Disc 2" tracks now available to be downloaded/installed.

* Installer now outputs a log to dancing-mad-installer.log in your home directory (e.g., C:\Users\yourusername). Please attach this when reporting installer bugs!


8. Credits & Special Thanks